WARDOGS · Early Access

Price the kit
before you buy it.

Build your WARDOGS loadout slot by slot. See total weight, weight-class penalties, the full vendor bill including ammo, and share it with your squad in one link.

168items with stats
34weapons
20vehicles
5weight classes modelled
Equipment Vendor
$$10,000
Equipment slotsClick a slot to browse · drag from the shop
+
Primary
Ammo
Optic
Grip
Mag
+
Sidearm
Ammo
Attc.
+
Specialist
Ammo
Attc.
Shop8 listed · click = add to loadout
•••••
Bushmaster M17S
3.17 kgFREE
•••••
A-91
3.17 kgFREE
•••••
KH-2002
3.17 kgFREE
•••••
T-21
3.27 kg$600
•••••
AK74
3.00 kg$1,600
•••••
Galil
3.95 kg$2,200
•••••
M4
2.92 kg$2,800
•••••
FAL
4.25 kg$5,500
Backpack0 items · no backpack
Drop items here · drag tiles out to remove · 1 item ≈ 1 cell (approximation).
OperatorLightest · 0.0 kg
+Helmet
+Armor
+Tac Vest
+Backpack
+Primary
+Sidearm
+Specialist
+Traversal
Helmet
Armor
Primary dmg
Range
Weight 0.0 kgLightest
10172740
No penalties10.0 kg to Light
Total$0$0 gear · $0 ammo
Why weight matters

Ten kilos is the line.

Below 10 kg you move clean. Every band above that stacks penalties on speed, stamina regeneration, aim sway and ADS time. Heavy armor alone can push you two bands up before you have picked a rifle.

ClassWeightMoveStaminaADSSwayLean
Lightest 0–10 kg
Light 10–17 kg -5% -15% +5% +2%
Medium 17–27 kg -13% -35% +6% +8%
Heavy 27–40 kg -20% +15% +18% Slowed
Super Heavy 40–∞ kg -20% +17% +20% Slowed

Full weight class guide →