Guide

Weight Classes

WARDOGS does not cap what you carry. Instead every kilogram past 10 kg costs you speed, stamina and gun handling. Understanding where the bands sit is the difference between a kit that feels crisp and one that feels like wading through mud.

The five bands

ClassWeightMove speedStamina regenADS timeAim swayLean
Lightest 0–10 kg
Light 10–17 kg -5% -15% +5% +2%
Medium 17–27 kg -13% -35% +6% +8%
Heavy 27–40 kg -20% +15% +18% Slowed
Super Heavy 40–∞ kg -20% +17% +20% Slowed

Stamina regeneration is only penalised in the two middle bands. Heavy and Super Heavy trade it for much worse handling and slower leaning.

Armor is the biggest lever

A rifle weighs about 3 kg. Level 3 body armor weighs more than three rifles, and Level 4 armor alone puts you over the Medium threshold before you pick anything else up.

Body armorWeightPrice
Light Armor3 kg$400
Medium Armor4.5 kg$1,000
Heavy Armor10.5 kg$2,000
Super Heavy Armor18 kg$4,000
Ghillie Body Suit1.5 kg$3,000
Ghillie Body Suit (Dead)1.5 kg$3,500
HelmetWeightPrice
Medium Helmet1.6 kg$500
Heavy Helmet3 kg$1,500
Super Heavy Helmet4.5 kg$3,000

Rules of thumb

  • Stay Lightest (under 10 kg) for flankers and recon: SMG or carbine, Light armor, small vest, pouch or Scout pack.
  • Light (10–17 kg) is the sweet spot for most riflemen: Medium armor and helmet, a rifle with optic, a Field or Operator pack.
  • Medium (17–27 kg) starts to hurt. The 35% stamina penalty means you cannot sprint between cover for long. Fine for defenders and LMG gunners.
  • Heavy and Super Heavy only make sense when you are riding to the fight. Heavy armor plus PKM plus a full ruck is a vehicle-borne loadout.
  • Fuel cans (5 kg), AT mines (8.6 kg) and the Sport Parachute (9 kg) are silent band-jumpers. Drop them the moment they have done their job.

Check your kit's weight class