Price the kit
before you buy it.
Build your WARDOGS loadout like at the in-game vendor. See total weight, weight-class penalties, the full bill including ammo, and share it with your squad in one link.
Ten kilos is the line.
Below 10 kg you move clean. Every band above that stacks penalties on speed, stamina regeneration, aim sway and ADS time. Heavy armor alone can push you two bands up before you have picked a rifle.
| Class | Weight | Move | Stamina | ADS | Sway | Lean |
|---|---|---|---|---|---|---|
| Lightest | 0–10 kg | — | — | — | — | — |
| Light | 10–17 kg | -5% | -15% | +5% | +2% | — |
| Medium | 17–27 kg | -13% | -35% | +6% | +8% | — |
| Heavy | 27–40 kg | -20% | — | +15% | +18% | Slowed |
| Super Heavy | 40–∞ kg | -20% | — | +17% | +20% | Slowed |
Every item. Every price.
Weapons 34
Every primary, sidearm, launcher and bow with caliber, weight, damage, range and rate of fire.
Body Armor 6
Level 1 to Level 4 plates and ghillie suits. Armor weight drives your weight class more than anything else.
Backpacks 10
Grid storage from the free pouch to the 30-slot Arsenal pack.
Optics 13
Reflex sights and prism scopes from 1.2x to 4x with weight and vendor price.
Vehicles 20
Ground, armor and air assets with vendor price and armament.
Throwables & Explosives 11
Frags, C4, IEDs, smokes and signal grenades.